Friday 25 January 2013

Max Payne Extract- Sound

Max Payne Extract

Shot No. 1- Non- digetic sound- You cannot see what is making the music but the theme tune is well known to people because it is the company theme tune. 

Shot No. 2- Off screen dialogue/ sound- It makes the audience focus on what the person is saying more because there is a blank screen so there is nothing else to focus on. This makes the audience realise the words that are being said are important to listen to. The wind in the background sets the scene up for the audience and makes it more eerie.

Shot No. 3- Digetic Sound, Parallel sound- The sound shows the audience what is going on and is part of the film world. The sound matches what is happening in the film (max drowning) which makes the audiences emotional response match what is happening and creates a particular atmosphere.

Shot No. 4- Digetic Sound- You can hear the splashing of water which shows the audience he is drowning and trying to stay on top of the water. Makes the audience feel what Max is feeling (panic).

Shot No. 5- Digetic Sound- The sound that is coming from max is choking and heavily breathing. This shows the audience what is actually happening and how serious it is.

Shot No. 6- Parallel Sound, Digetic Sound- Max is falling through the water so the sounds of rippling water as he is being submerged shows the audience what is really happening in the film.

Shot No. 7- Off- Screen Sound/ Dialogue, Diegetic Sound- When Max is talking it is off screen dialogue. This makes the audience hear what is being said but they cannot see who is talking. They can make out who is talking as there is a man falling through the water. You can still hear the rippling of water in the background. This makes the audience know that something has happened even though there is dialogue.

Shot No. 8- Non- Diegetic sound- Even though the audience can hear the baby crying and the chimes they can’t see what is actually causing these sounds. This manipulates the audiences response to what is happening.

Shot No. 9- Diegetic sound, Non- Diegetic sound- The audience can hear the baby crying and the chimes but can’t see what is making the sounds. But they can hear the footsteps of the man walking.

Shot No. 10- Diegetic sound, Off screen sound/ dialogue- The audience can see Max drowning and hear the rippling water; this is Diegetic sound because you can see what is making the sound. But the dialogue is still happening and this is off screen because the audience can’t see who is talking.

Shot No. 11- Diegetic sound- The audience can hear the creaking of the door as Max opens it and then the whooshing sound as the light comes through.

Shot No. 12- Non- Diegetic sound- The audience can hear the sound of the clocks ticking and the chimes ringing but they cannot see where it is coming from. This makes them think why these sounds are being made. The ticking from the clock could mean something to do with time running out.

Shot No. 13- Non- Diegetic sound- The man who is drowning becomes on screen which then gives the idea that this is the person who is speaking in the dialogue.  You can still hear the chimes and clock in the background which is Non- Diegetic sound because it is not known in the film world.

Shot No. 14- Diegetic sound- The wind chimes become noticeable and on screen to the audience and we can see what is making the sound. There are baby toys on the chime which then makes the audience think back to the crying of the baby. The audience can also see what is making the wind sound as in the background you can see the curtains moving in the wind.

Shot No. 15- Sound Bridge- The sound bridge makes the audience think about what’s going to happen and what they are going to see next before they see it. The screen is completely blank and they can hear sirens and cars.

Shot No. 16- Diegetic sound- The audience can see what is making the sounds- police sirens and cars driving. They can see who is talking and where all the sounds come from.

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